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13. December 2018 10:40:55

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SacredUtils Project

Simple, Powerful, Beautiful configurator for Sacred and SacredUnderworld.


 • Material Design style application. Thanks Material Design In Xaml.
 • Many useful and very useful settings for the game Sacred and Sacred Underworld.
 • Flexibility in customization, you can change a lot in SacredUtils!
 • Constant support and updates, bug fixes, help with the game.
 • Convenient management of settings and quick work.
 • Compatible from Sacred 1.0 to Sacred 2.29.14. (Modifications not supported (e.g FaithfulMod, RavenRock)).
 • Run the game with optimized parameters right from the SacredUtils!
 • Installing voiceovers (ru, en, de, sp) and gui languages (ru, en, de, sp, fr), and gameserver multicore fix!
 • Installing veteran mod and veteran mod dragon fix (by UFO or thourium).
 • Installing 2.29.14 and 2.28.01 patches on Sacred Underworld!
 • Running balance.bin and creature.pak and weapon.pak editors!
 • Running Sacred Hero editor, Sacred Hotkey Tweaker, Sacred Hero Resetter!
 • Possibility automatic creating colored nicknames! For one second!
 • Working with global.res files (e.g decompiling and compiling global.res).
 • Settings generation, auto generate settings.cfg if there is no file.
 • Is multilanguage! SacredUtils support: ru, en languages. (en semi-machine translation).
 • Check the components of the Sacred Underworld (only 2.28 - 2.29.14) for integrity!
 • Enabling or disabling func "Water animation" without set low graphics!
 • Enabling or disabling func "bog animation", "lava animation", "player footprints".
 • Restoring old Sacred interface, all likes a lot, I think so.


 • Download the sources and run the SacredUtils (compiling source requires VS2017+ and .NET 4.7.2+ and C# 7.3).
 • Download a pre-compiled SacredUtils from the releases page.
 • Download latest version from google drive Release type or Alpha type.

Change Log

 • See SacredUtils change log here (latest version above change log page).

Want to say thanks?

 • Hit the star button (on github) or say thanks message to MairwunNx@gmail.com .
 • May be... Donate please :) QIWI or Yandex.Money.
 • Well, or the easiest way to leave feedback here.

Special thanks

 • Special thanks to Sha**no*us for testing for errors and bugs and design work test!
 • Special thanks to Keboo for beautiful Material Design library and for help with code!
 • Special thanks to JetBrains Resharper Ultimate for the free student license! Use this wonderful product!


 • See screenshots of new SacredUtils update here.


 • Gmail (MairwunNx@gmail.com) | Telegram (@MairwunNx) | Vk (@MairwunNx) |

SacredUtils licensed under Apache 2.0

If you have problems updating from the first build, then download the next release or alpha build manually, or create "temp" folder in $SacredUtils folder!
Allgemeine Diskussion / Re: We started a new big game project ;)
« Last post by Thorium on 28. June 2018 08:50:56 »
We got the first public video about the project out.
It shows and explains how item generation works in LifeLeech. It's pretty technical and kind of dry, but if you are interested how things like that work in our project, take a look.

Allgemeine Diskussion / Re: We started a new big game project ;)
« Last post by Thorium on 26. April 2018 11:22:31 »
If you want to know more, just follow us on twitter, we are dropping quite some hints.
Allgemeine Diskussion / Re: We started a new big game project ;)
« Last post by Aarne Jungerberg on 22. April 2018 21:31:14 »
Allgemeine Diskussion / Re: We started a new big game project ;)
« Last post by Thorium on 21. April 2018 09:19:20 »
Does this apply to Sacred? :)
I don't want to say to much right now, because we are in a very early stage of the project and i don't want to make big promises. But it's a dream project for the team. ;)
Allgemeine Diskussion / Re: We started a new big game project ;)
« Last post by HJerk28c on 20. April 2018 19:32:33 »
Does this apply to Sacred? :)
Allgemeine Diskussion / We started a new big game project ;)
« Last post by Thorium on 19. April 2018 21:56:36 »
Hey guys,

we have started a new big game project. When i say we, i mean CatBit Software (my company) and some people we cooperate with.

I don't want to tell you just now what the game is exactly about, but I am pretty sure quite some people could be interested. ;)

We will tell you everything about the game as soon as we have a prototype ready, which will take a few month. Currently the concept is in the works and programing of the prototype has started.

I do the coding of the prototype. Aarne Jungerberg (Sacred lead game designer) is creating the concept and will do level design. Cords-Illustration is doing the graphics for the prototype and we have a new team member, which is a book author. She will write the story, don't want to drop her name just yet, because it's all very fresh and not all details of our cooperation are worked out. But she did gave me a yes. :)

Follow us on Twitter. We will regularly tweet how the project is progressing and will drop hints about the genre, world and story.

If you want to chat with us directly, join our Discord. We are also looking for people who want to join our team and would want to work on a long term game project with us. If you are interested join the Discord and get in touch with us. We would gladly accept people from the Sacred modding scene and old SacredVault members into our team!

You can also follow my personal Twitter, if you want. But all project relevant news will be on our official team Twitter.

Would love to see some of you guys following us. This will either be our biggest hit or the hardest fail we ever had.
Allgemeine Diskussion / Re: Sacred faithful RP [1.6R]
« Last post by HJerk28c on 05. January 2018 20:07:44 »
Hello Thorium! I made a configurator for playing on C #. Do you want to look at my work configurator for SacredUnderworld. I can create a separate theme. :)
Allgemeine Diskussion / Re: Sacred faithful RP [1.6R]
« Last post by Thorium on 17. October 2017 15:46:42 »
Great stuff. Thank you!
Allgemeine Diskussion / New Option Background.
« Last post by HJerk28c on 24. September 2017 18:30:51 »
New Option Background.
== Screenshot ==

== Installing ==
== Go to link (In point of download) ==
== Extract archive in Desktop ==
== Move Files in folder Pak ==

== Download ==
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