"F:\HanbitOn\Mythos\data_mythos\x_mythos_localized000.dat""F:\HanbitOn\Mythos\data_mythos\x_mythos_localized000.idx""F:\HanbitOn\Mythos\data_mythos\x_mythos_sound000.dat""F:\HanbitOn\Mythos\data_mythos\x_mythos_sound000.idx""F:\HanbitOn\Mythos\data_mythos\x_mythos000.dat""F:\HanbitOn\Mythos\data_mythos\x_mythos000.idx""F:\HanbitOn\Mythos\data_mythos\mythos_localized000.idx""F:\HanbitOn\Mythos\data_mythos\mythos000.idx""F:\HanbitOn\Mythos\data_mythos\mythos_localized000.dat""F:\HanbitOn\Mythos\data_mythos\mythos000.dat""F:\HanbitOn\Mythos\data_mythos\mythos_sound000.dat""F:\HanbitOn\Mythos\data_mythos\mythos_sound000.idx""F:\HanbitOn\Mythos\data_mythos\serverlist.xml""F:\HanbitOn\Mythos\data_mythos\language.dat""F:\HanbitOn\Mythos\data_mythos\ntlfl.cfg"
For the .txt.cooked files, that involves looking through the executable, after analysing it with IDA. And is a very long, involved process. I've gone through the single player game, the multiplayer game, and the japanese beta, and unless you've got a lot of time on your hands, are patient(don't mind repetitive work), and can read assembly, then you'll struggle.I have thought about going through mythos, but I've been having a break from it, and can't tell you when I'd go through it.Here's a brief rundown of what I'd do.After analysing with IDA, I would then find the file definitions. Generally, searching for the file name helps, because it will show the definition name, which can have _DATA, _DEFINITION at the end, or be completely different to the filename.Once I've got the definition, I would go through it, and typing in a text file, note the name of the columns, their type(int32, float, etc), and their offset(where they are relative to each other. not many of them are in order as they appear in the file though.).Then, double check I've got every column name, and go through placing them in order, from lowest offset(first column) to greatest(last column).After that, open 010 editor, and with the column names, create a template, and check again that I have everything, and that I've accounted for any unused columns(these may be undefined in the executable, or not in there at all).And then, convert the template into a .cs file so reanimator can read it. And also fix any mistakes I've made, columns I've missed, or placed wrong.Repeat for all files.I didn't work on either the xls, or xml cooked files, so I can't help you there.